Worgan_Freeman


Greetings!
I am Worgan_Freeman, a Game Art & 3D Animation student who does furry art in his free time.
I want to specialize in character design, creation and animation, heavily influenced by stylized artstyles like from World of Warcraft.My focus right now is SFW/Questionable content. NSFW is only sporadic.I do not offer commissions for the time being.

Parts of my gallery and content should not be viewed by those under the age of 18



** Please DO NOT redistribute my works to other sites without giving proper credit by mentioning my name or linking to my websites/credentials. Thank you! **


About me



Hey there!Currently I am a german art student who tried out Blender and has fallen in love with 3D ever since.I started out in September 2021 without any prior artistic experience or any knowledge about any 3D software. Since then I rely alot on feedback have alot to catch up to.My journey started with doing renders with assets and characters from World of Warcraft - focused solely on worgen (hence my name). I started branching out more and more into intricate stuff like creating stylized-PBR assets/characters/armor/weapons. My main focus is Character Design/Character Creation with Animation to top things off in the future.Over two years I managed to establish four original worgen/werewolf characters who will be my main center of attention. For now I am working on the weekends and are busy with university work during the week. Thus, all of my current works will be personal projects only (state September 2024).Right now I am studying Game Art & 3D Animation so I am pretty busy until I can get back to more freelance work. In the far future I want to get deeper into the gamedev business.I currently use the following software for my personal projects:
- Blender (3D modeling, sculpting, UV unwrapping, rendering, animating)
- Adobe Substance Painter (texturing)
- Marmoset Toolbag (baking)
- Adobe Photoshop (post processing)
Other software I am familiar with:
- Autodesk Maya (3D Modeling, UVs, rigging, animation)
- zBrush (for sculpting, will probably replace Blender)
- Adobe Substance Designer
- Unreal Engine 5 (Rendering)



** Please DO NOT redistribute my works to other sites without giving proper credit by mentioning my name or linking to my websites/credentials. Thank you! **